TL;DR New features and improved everything
Features
- I have fully reworked the grain sampling to be more accurate, more random and less repetitive. (Grain plate images are tiled with random offsets, position offset is now truly random)
- Grain colour parameter was counterintuitive and messes with saturation so it has been removed
- The grain intensity paramter functions more realistically. (The image is now always a result of the grain plate rather than lerping back to the original viewport image when intensity is a lower value, more true to how it works in real life)
- There are new features! Lens distortion, customizable chromatic abberation, Radial blur, vignette repositioning, adjustable film border size.
- Halation effect is fully reworked and much higher quality. Previously the halation didn’t show much outside hotspots and now it spreads to outside bright parts and looks more realistic.
- Backend has been organized and cleaned.
Backend
- Separated halation and blur effect into two nodes
- Fully rewrote